Those are some of the big concerns, at least in my opinion. TL DR WARNO promised to be a WG but turned out to be a confusing hybrid that then decided to switch to a full SD style after a year despite the devs saying that WARNO is a WG at its core. Only after a year of floundering did Eugen finally announce they are converting WARNO into a fully SD style game, likely because they know they have failed to attract the WG playerbase so they are attempting to see if they can draw the SD players instead. From what I can tell, WG players really do not like the division battlegroup system and SD2 players dislike WARNO because it diverted development away from SD2, which still has content in the pipeline that Eugen promised to deliver. WARNO is currently a strange hybrid of WG and SD that isn't close enough to one or the other to attract that game's respective audience. Once WG players figured that out, I think that's when we saw player-count drop so low. The store page touts WARNO as a WG successor and people likely purchased it expecting that but found WARNO to be a strange hybrid that leaned more towards SD. The divisional battlegroup system marks the game clearly as a SD successor in my opinion, and many WG players seem to agree. WARNO seems to have been an attempt to attract both WG and SD players by combining some aspects of the two, though I would say the game has always been much more of a SD experience. I would say that consistent updates are very important to an early access game so that people do not feel that the game has been abandoned once everyone has purchased it.Ĥ. This leaves everyone clueless as to when to actually expect updates or new content, something that is very precarious when the game is still in early access. Both of those estimates turned out to be wildly inaccurate and after that there have been no dates or estimates mentioned at all. After that there was a development roadmap that said the devs hoped to release updates every two weeks. Unmet expectations and lack of updates.īack when WARNO entered early access the store page mentioned that the devs hoped to release fully by August 2022. As it currently is, WARNO feels like a strange SD2 mod that converts the game to a Cold War setting but loses many features along the way and doesn't add anything significantly new.ģ. There are no real attempts by WARNO to do things that previous games haven't done. Buying a sequel to a game that has less features than the previous one is fairly frustrating and so far people have had to wait more than a year to get features that were already in previous games. Some of these things are supposedly on the way but I have to ask why they were not implemented from the get go. Things like amphibious units, FOB's, a fourth weapon slot, retreat/fallback orders, unit traits, etc. WARNO had many previous games to build off of but lacks many of the mechanics that previous games had. I can give some of my own reasoning but I can't speak for others.ġ.
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